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X3 albion prelude plasma burst generator4/19/2023 Missiles have become more of a problem than actual laser fire now If you dont use the bonus pack (kind-of strange its not included part of the game) then you pretty much need to assign Missile defence to most turret configs, due to the amount of missile in X3AP. Note that i didn't use "Missile defence" Priority in every single turret command for some reasons, not always the best to do so, some turret commands should be optimized some other way (e.g focus on specific targets) for better effectiveness, not to mention the "Missile Defence Mosquito". If anyone could help me share his helpful comments regarding turrets, lasers and missiles, I'd be grateful, any ideas, thanks.Īnd thanks Roguey for this nice site, and by the way I'm a new user and this is my first post, I also wish to upload (but can't promise) some nice videos (mostly Combat-Boarding ones) but the problem now is I can't record my gameplay (don't have a suitable program for that), any tips, thanks again. Note that I didn't use "Missile defence" Priority in every single turret command for some reasons, not always the best to do so, some turret commands should be optimized some other way (e.g focus on specific targets and let the missile defense for the other turrets in addition to the Missile Defence Mosquito) for better effectiveness.Īlso note that the Missile Defence version of, for example, "Turret: Attack Fighters" (i.e Turret Command Alpha) in this post, is not always the best choice in all situations, we can rather combine between the two versions (command some turrets one command version, command the other turrets the other version if that could be better) for best results, also the 2nd one in this example enables Automatic Laser Switching. Not sure about what are the "Area Effect Lasers", but i think they are: Turret Command Gamma =~ (Attack Capitals + Show Enemies the true meaning of firepower ) Turret Command Beta =~ (Attack Capitals + Missile Defence rather than Fighter Defence) Turret attacks what the ship is attacking Attack anything that attacks it.Īutomatic Laser Switching: Capital ships may switch lasersġ. Turret attacks what the ship is attackingģ. Turret attacks what the ship is attackingĢ. Attack any enemies while the ship is using an attack commandĪutomatic Laser Switching: All ships may switch lasersĢ. Only turrets on my personal ship will do thisĢ. Now let me show some of which I've spent some time thinking (and testing) what could be a very effective turret configurations (I hope its useful): Note: To configure turret command configurations: I shall also say, the new enhanced missile characteristics and efficiency is also a wonderful improvement. Together with the powerful "Missile Defence Mosquito" feature (found in Bonus Pack), all this could indeed influence the overall power and efficiency of our fighters, wings, fleets and capital ships and also enhance the safety of our many freighters and transporters. This is a wonderful new feature in the game.Īnd also we can configure each turret command for our preference, plus we can set up some additional custom turret commands. This is extremely useful especially for capital ships, since most of capital ship turrets can support a number of different lasers while having a large number of laser bays, so its not reasonable to manually install/uninstall or change installed weapons for many turrets every time we should do for better combat advantage. It's good to talk about one of the most powerful combat tactics in the X-Universe ever, turret command and the new "Turret Command Configuration" advanced feature in X3-AP, that can improve combat capabilities much more than ever before! For previous games, flying capital ships wasn't as much fun as it is now in AP.įirst you can enable Automatic Laser Switching for different turret commands.
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